Heya everyone,
By watching some of the footage from F1 2017 and by reading the Codemasters about their work for improving the realism of the sounds of the cars, I could clearly sense it sounded more "windy" which is actually pretty good for me. But one thing I lacked in the 2016 version was this kind of special rumbling sound coming from the car when two drivers pass each other (when you watch an onboard).
To make it clearer, you can look at this footage from when Pérez tried to pass Vettel at Baku. Of course you mostly hear the wind, but you can also hear the bottom of his car scrapping against the ground (I think, correct me if I'm wrong !) making Pérez shakes a lot in his cockpit :
https://youtu.be/4KDM-oqfOks?t=11m6s
When I watch Grand Prix I love to hear this kind of sound because it makes you feel like you are really going to your limit while trying to pass other cars. Of course it doesn't and shouldn't happen in every corner, but I wonder what you, community of F1 games, think about this ?
By watching some of the footage from F1 2017 and by reading the Codemasters about their work for improving the realism of the sounds of the cars, I could clearly sense it sounded more "windy" which is actually pretty good for me. But one thing I lacked in the 2016 version was this kind of special rumbling sound coming from the car when two drivers pass each other (when you watch an onboard).
To make it clearer, you can look at this footage from when Pérez tried to pass Vettel at Baku. Of course you mostly hear the wind, but you can also hear the bottom of his car scrapping against the ground (I think, correct me if I'm wrong !) making Pérez shakes a lot in his cockpit :
https://youtu.be/4KDM-oqfOks?t=11m6s
When I watch Grand Prix I love to hear this kind of sound because it makes you feel like you are really going to your limit while trying to pass other cars. Of course it doesn't and shouldn't happen in every corner, but I wonder what you, community of F1 games, think about this ?