http://www.redbull.com/en/games/stories/1331834457868/best-racing-games-of-2016-red-bull-games
In short:
10 - Trackmania Turbo
09 - Sebastien Loeb Rally Evo
08 - MXGP2
07 - Ride 2
06 - Forza Motorsport 6: Apex
05 - WRC 6
04 - F1 2016
03 - Forza Horizon 3
02 - DiRT Rally
01 - Assetto Corsa
F1 2016 got beaten by a really good title made by Codemasters either! This doesn't make me wonder at all. DiRT Rally has ALL I (and I think a lot more guys) want from a racing game (/simulation) in 2016. To name just one two three aspects: TrackIR support, propper FFB, intelligent handling of the connected input devices.
Even FH3 is ahead of F1-2016
To be honest, I have more fun in FH3 than in F1-2016.
Top of the podium for AC, well deserved! It simply has all most of the features most gamers with an addiction to fast cars have to a game in 2016.
- TrackIR support
- real triple monitor support
- propper FFB
- intelligent handling of the connected input devices
- plugin support
- semi-realistic MGU-K / MGU-H Management modes with driver input and override possibility
- consequent developed physics and tyre model (with the right tyre wear!!) <- sorry, couldn't resist
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In short:
10 - Trackmania Turbo
09 - Sebastien Loeb Rally Evo
08 - MXGP2
07 - Ride 2
06 - Forza Motorsport 6: Apex
05 - WRC 6
04 - F1 2016
03 - Forza Horizon 3
02 - DiRT Rally
01 - Assetto Corsa
F1 2016 got beaten by a really good title made by Codemasters either! This doesn't make me wonder at all. DiRT Rally has ALL I (and I think a lot more guys) want from a racing game (/simulation) in 2016. To name just one two three aspects: TrackIR support, propper FFB, intelligent handling of the connected input devices.
Even FH3 is ahead of F1-2016

Top of the podium for AC, well deserved! It simply has all most of the features most gamers with an addiction to fast cars have to a game in 2016.
- TrackIR support
- real triple monitor support
- propper FFB
- intelligent handling of the connected input devices
- plugin support
- semi-realistic MGU-K / MGU-H Management modes with driver input and override possibility
- consequent developed physics and tyre model (with the right tyre wear!!) <- sorry, couldn't resist


