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AI Tyres Not Degrading Enough

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From looking at the laptimes set by Legend AI at Australia, it is quite clear they suffer from almost no tyre degradation whatsoever, and their laptimes remain consistent throughout their entire stint, whereas tyre wear heavily affects the potential speed of the player. Here you can see how, regardless of tyre, the laptimes remain consistent for these few drivers. There were more, I just didn't want to take screenshots of every single driver. The laptimes that look too slow are where they pitted or where there was a safety car, as one came out during the race for at least 2 laps. This is on a 50% race, so tyre wear should be even more of a factor, yet Massa, on the super soft tyre, loses only four tenths from the beginning of his stint to the very end. It is almost like the AI are using full on traction control, and it is impossible to race them late into a stint, as they make no mistakes and are consistently faster than you, even if you're on a softer tyre.

Compare this to the laptimes of the player over a stint, and it suffers by far more than a second on all tyres, as there is literally no grip. If you want to compare this to 100% race laptimes, then imagine a Williams on Super Softs going for 15 laps and only losing 4 tenths over that entire stint...















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